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Designing Backend Systems for Multiplayer
By: Rowan F. Peters   Hello, I’m Rowan, one of the programmers on the Treble Thieves team. For this project, I did a lot of work on the...
Apr 242 min read
 


Modular level design
By Jose Lucero Designing levels was something I always thought I understood, until I actually tried to build one from scratch. Going into...
Apr 182 min read
 


Developing Multiplayer
For T reble Thieves we wanted to have some form of multiplayer. We landed on Unreal Engine’s Session System. Unreal Engine’s sessions are...
Apr 152 min read
 


Treble Thieves Devlog - The Evolution of the Grapple
By Joh n L.  Today’s blogpost is dedicated to one singular mechanic in Treble Thieves, the grapple and the changes it has undergone since...
Apr 102 min read
 


Piano Modeling
By EJ Halvorson    Modeling characters is a lot harder than it looks. Originally going into the character modeling side of things I...
Apr 92 min read
 


Inspiration behind the environment props of Treble Thieves
By Walker Arand The game takes place in a mansion owned by the ultra-wealthy Cliff Brasso, a man who uses his wealth to fill his home...
Apr 32 min read
 


Creating Trumpet
By Emma Mandera How does someone with only prop experience tackle modeling a character? This was a challenge that I had to overcome as a...
Apr 12 min read
 


Designing the Treble Thieves
By Kris Deising When creating a game that revolves around jazzy music during the early 1900’s with many playful elements, it’s important...
Mar 272 min read
 


Movement Design Goals
Gotta Go Fast! Hi everyone, this is Devan with the Treble Thieves team. Today I will be explaining some of our goals for the game’s...
Mar 252 min read
 
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