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Designing Backend Systems for Multiplayer
By: Rowan F. Peters Hello, I’m Rowan, one of the programmers on the Treble Thieves team. For this project, I did a lot of work on the...
Apr 24, 20252 min read


Modular level design
By Jose Lucero Designing levels was something I always thought I understood, until I actually tried to build one from scratch. Going into...
Apr 18, 20252 min read


Developing Multiplayer
For T reble Thieves we wanted to have some form of multiplayer. We landed on Unreal Engine’s Session System. Unreal Engine’s sessions are...
Apr 15, 20252 min read


Treble Thieves Devlog - The Evolution of the Grapple
By Joh n L. Today’s blogpost is dedicated to one singular mechanic in Treble Thieves, the grapple and the changes it has undergone since...
Apr 10, 20252 min read


Piano Modeling
By EJ Halvorson Modeling characters is a lot harder than it looks. Originally going into the character modeling side of things I...
Apr 9, 20252 min read


Inspiration behind the environment props of Treble Thieves
By Walker Arand The game takes place in a mansion owned by the ultra-wealthy Cliff Brasso, a man who uses his wealth to fill his home...
Apr 3, 20252 min read


Creating Trumpet
By Emma Mandera How does someone with only prop experience tackle modeling a character? This was a challenge that I had to overcome as a...
Apr 1, 20252 min read


Designing the Treble Thieves
By Kris Deising When creating a game that revolves around jazzy music during the early 1900’s with many playful elements, it’s important...
Mar 27, 20252 min read


Movement Design Goals
Gotta Go Fast! Hi everyone, this is Devan with the Treble Thieves team. Today I will be explaining some of our goals for the game’s...
Mar 25, 20252 min read
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