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Designing Backend Systems for Multiplayer
By: Rowan F. Peters  Hello, I’m Rowan, one of the programmers on the Treble Thieves team. For this project, I did a lot of work on the...
Apr 242 min read
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Modular level design
By Jose Lucero Designing levels was something I always thought I understood, until I actually tried to build one from scratch. Going into...
Apr 182 min read
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Developing Multiplayer
For T reble Thieves we wanted to have some form of multiplayer. We landed on Unreal Engine’s Session System. Unreal Engine’s sessions are...
Apr 152 min read
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Treble Thieves Devlog - The Evolution of the Grapple
By Joh n L. Today’s blogpost is dedicated to one singular mechanic in Treble Thieves, the grapple and the changes it has undergone since...
Apr 102 min read
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Piano Modeling
By EJ Halvorson  Modeling characters is a lot harder than it looks. Originally going into the character modeling side of things I...
Apr 92 min read
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Inspiration behind the environment props of Treble Thieves
By Walker Arand The game takes place in a mansion owned by the ultra-wealthy Cliff Brasso, a man who uses his wealth to fill his home...
Apr 32 min read
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Creating Trumpet
By Emma Mandera How does someone with only prop experience tackle modeling a character? This was a challenge that I had to overcome as a...
Apr 12 min read
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Designing the Treble Thieves
By Kris Deising When creating a game that revolves around jazzy music during the early 1900’s with many playful elements, it’s important...
Mar 272 min read
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Movement Design Goals
Gotta Go Fast! Hi everyone, this is Devan with the Treble Thieves team. Today I will be explaining some of our goals for the game’s...
Mar 252 min read
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