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Creating Trumpet
By Emma Mandera How does someone with only prop experience tackle modeling a character? This was a challenge that I had to overcome as a...
2 hours ago2 min read
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Designing the Treble Thieves
By Kris Deising When creating a game that revolves around jazzy music during the early 1900’s with many playful elements, it’s important...
5 days ago2 min read
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Movement Design Goals
Gotta Go Fast! Hi everyone, this is Devan with the Treble Thieves team. Today I will be explaining some of our goals for the game’s...
7 days ago2 min read
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Designing Gameplay
Why gameplay design is important (and tough) When we look at the games we remember fondly, there are usually two core elements that keep...
Mar 62 min read
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Visuals in Perfect Harmony
In a world where a scarf doubles as a weapon and an omnipresent instrument serenades your every move, how does one match these...
Feb 262 min read
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Welcome to Treble Thieves!
Get ready for this 3D Competitive, Momentum-Focused Racing game from Alto Interactive~ It’s the 1920s, the notorious billionaire Cliff...
Feb 261 min read
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